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Showing posts with the label UCAV

Leading the Blind: Teaching UCAV to See

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By Lt Matt Hipple In “A Scandal in Bohemia”, Sherlock Holmes laments, “You [Watson] see, but you do not observe. The distinction is clear.” Such is the current lament of America’s fleet of UCAVs, UGV’s, and other assorted U_V’s: they have neither concept nor recognition of the world around them. To pass from remote drones living on the edges of combat to automated systems at the front, drones must cross the Rubicon of recognition. To See The UCAV is the best place to start, as the skies are the cleanest canvas upon which drones could cast their prying eyes. As with any surveillance system, the best ones are multi-faceted. Humans use their five senses and a good portion of deduction.  Touch is a bit too close for UCAV, smell and hearing would be both useless and uncomfortable at high speed, and taste would be awkward. Without that creative deductive spark, drones will need a bit more than a Mk 1 Eyeball. Along with radar, good examples for how a drone might literally “see” bes...

Video Game AI and the Future UCAV Top Gun

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By Matt Hipple A  Roomba   is useful because it can sweep up regular messes without constant intervention, not because it can exit and enter its docking station independently. Although the Navy’s new X-47B Unmanned Combat Air Vehicle (UCAV) has, by landing on a carrier ,  executed an astounding feat even for humans, this ability only means our weapons have matured past their typical one-way trips. The real challenge will be getting a UCAV to defend units while sweeping up the enemy without remote guidance   (i.e. autonomously) . The answer is as close as the games running on your Xbox console. Player One: Insert Coin Considering the challenge of how an air-to-air UCAV might be programmed, recall that multiple generations of America’s youth have already fought untold legions of advanced UCAV’s . Developers have created artificial “intelligences” designed to combat a human opponent in operational and tactical scenarios with imperfect information; video games hav...